I've struggled with this for as long as Sense Motive has been a skill and I'm still looking for answers. I run alot of mystery adventures where sooner or later someone has to be lieing.
I've heard it said many times, "Sense Motive is not a lie detector" and yet you're supposed to make an oppsoed roll every time an NPC lies. I think it ruins the illusion for the players if we're roleplaying and I start rolling d20s, then they know something is up.
Recently I've been holding to the letter of the Sense Motive rules (and not the Bluff rules) which state that you must talk to the person for at least a minute to make a check and all you'll be able to figure out is whether or not they are trustworthy, which speaks nothing to whether or not they are telling the truth on any particular subject. The only time I have NPCs roll bluff checks is if they are telling something truely unbelievable.
How do you guys handle it? Thanks for the advice!
I've heard it said many times, "Sense Motive is not a lie detector" and yet you're supposed to make an oppsoed roll every time an NPC lies. I think it ruins the illusion for the players if we're roleplaying and I start rolling d20s, then they know something is up.
Recently I've been holding to the letter of the Sense Motive rules (and not the Bluff rules) which state that you must talk to the person for at least a minute to make a check and all you'll be able to figure out is whether or not they are trustworthy, which speaks nothing to whether or not they are telling the truth on any particular subject. The only time I have NPCs roll bluff checks is if they are telling something truely unbelievable.
How do you guys handle it? Thanks for the advice!