Warbringer
Explorer
In my home brew Xperia has been replaced with plot points.
Each level a character needs 10 plot points.
Like Defcon, players are awarded points for challenges that
1. Have a significant risk to the individual or party
2. Move the plot forward for the player or the party
This generates 1-3 plot points a session on average.
(Think of it as just 10% increments ox Xp per level)
Also in a completely ga its approach characters have a number of equipment points equal to the plot points they have accumulated through adventuring. These are spend on equipment, magic items, or even lifestyle (poverty, comfortable, wealthy, royalty - which generate bonuses to skill and social challenges)
All in all, works smoothly, with very little bookkeeping
Each level a character needs 10 plot points.
Like Defcon, players are awarded points for challenges that
1. Have a significant risk to the individual or party
2. Move the plot forward for the player or the party
This generates 1-3 plot points a session on average.
(Think of it as just 10% increments ox Xp per level)
Also in a completely ga its approach characters have a number of equipment points equal to the plot points they have accumulated through adventuring. These are spend on equipment, magic items, or even lifestyle (poverty, comfortable, wealthy, royalty - which generate bonuses to skill and social challenges)
All in all, works smoothly, with very little bookkeeping