It's crazy hard to for my group and I to find a good time for everyone to get together. For the next session, one of the players will be arriving late (business meeting) and another will be leaving early (prayer meeting). It's either work with this or wait for another long weekend to roll around.
I've figured out how to explain away the late player's character: the first bit I've got planned for this session is a skill challenge to escape from the town without being detected, so her character gets "lost" and reunites with the rest of the party outside the town later on. In another game with another group where a player was also late, the DM had the BBEG kidnap her character and make it a quest for the rest of us to rescue her. Thing is, given our group's wacky schedules, I see this is going to happen a lot (accept that someone's going to be late and work around it, or not play at all). Does anyone have any other ideas on how to handle this in game so that I have back up scenarios prepared? I don't want to always say "you got lost" or "you got kidnapped", and it would also be good to have an alternative to "So-and-so will play for you until you get here." I'd also just like to read about how other people handle this situation in general.
As for the player who's going to leave early, I can't think of anything else except (1) have someone else play her character (she was cool with that last time it happened) or (2) have her kidnapped (like above). Any scenarios you guys can think of as alternatives to these?
Thank you very much in advance.
I've figured out how to explain away the late player's character: the first bit I've got planned for this session is a skill challenge to escape from the town without being detected, so her character gets "lost" and reunites with the rest of the party outside the town later on. In another game with another group where a player was also late, the DM had the BBEG kidnap her character and make it a quest for the rest of us to rescue her. Thing is, given our group's wacky schedules, I see this is going to happen a lot (accept that someone's going to be late and work around it, or not play at all). Does anyone have any other ideas on how to handle this in game so that I have back up scenarios prepared? I don't want to always say "you got lost" or "you got kidnapped", and it would also be good to have an alternative to "So-and-so will play for you until you get here." I'd also just like to read about how other people handle this situation in general.
As for the player who's going to leave early, I can't think of anything else except (1) have someone else play her character (she was cool with that last time it happened) or (2) have her kidnapped (like above). Any scenarios you guys can think of as alternatives to these?
Thank you very much in advance.