Jester David
Hero
I wouldn't worry about the rules in this instance.
Yes, technically, they'd be unconscious and it'd be an automatic critical hit. Which could kill, but could also not. (Unless there's a rogue in the party.) What ends up happening is a prolonged encounter with surprised, unarmed, and unarmoured enemies that are easily dispatched and barely hurt the PCs. While they might grab weapons, it's unlikely they'll have time to donn armour.
It's spending time on a battle that is a foregone conclusion.
Unless the keep is large enough that getting from one side to another could take several minutes. At that point, the trick is killing the guards before they can raise the alarm.
It really depends how many guards...
Yes, technically, they'd be unconscious and it'd be an automatic critical hit. Which could kill, but could also not. (Unless there's a rogue in the party.) What ends up happening is a prolonged encounter with surprised, unarmed, and unarmoured enemies that are easily dispatched and barely hurt the PCs. While they might grab weapons, it's unlikely they'll have time to donn armour.
It's spending time on a battle that is a foregone conclusion.
Unless the keep is large enough that getting from one side to another could take several minutes. At that point, the trick is killing the guards before they can raise the alarm.
It really depends how many guards...