Savevsdeath
First Post
Also have consequences for using "powerful" magic. Eddings did this in his novels. The main character Garion creates a huge storm to stop a battle, after which his uncle has to travel hither to "reset" the proper weather patterns to avoid droughts, floods, etc....
This can be okay, but i personally don't want to punish players for using their powers. That's an old and overused trope that is almost never fun to play with at the table; having a power and not being able to use it because 'oops, you screwed up everything in a ten-mile radius' gets old very quickly. I know some settings use similar ideas - Dark Sun's world of Athas comes to mind - but i have lost count of the number of times i've seen 'the whole world hates magic and you will be hunted down with torches and pitchforks' or 'magic always has bad side-effects' or 'magic makes you go insane' as a 'limiter' on magic use. That runs counter to letting players have and enjoy being powerful, though again it can create adventures on its own those adventures nearly always involve the player character using magic and by extension their partymembers working outside of law or tradition and being, if not badguys, then at least outlaws by default. Some players won't like that (I hated it).