MonkeezOnFire
Adventurer
So one thing I've noticed as both player and DM is that the way we've been handling travelling is fairly dull. Sure, the odd roadside encounter occurs, but generally travel sections of the adventure are not as engaging as other parts. From the few roleplaying sessions I've watched online a common strategy is to accept that travel is not as interesting as the dungeon and to just fast forward to the good parts. That's a perfectly valid choice in handling the situation, but I want to engage more with the exploration pillar of the game, including exploration of the setting outside of the dungeons and towns. This desire largely stems from reading the excellent series of articles about the West Marches game where players explored large swathes of wilderness to find dungeons and riches.
So how do you handle the PCs travelling the uninhabited wilderness? Do you account for the possibilities of the PCs getting lost or do you assume they are capable enough of getting to their destination? And to make this related to 5e: what mechanics (if any) do you use when PCs travel?
So how do you handle the PCs travelling the uninhabited wilderness? Do you account for the possibilities of the PCs getting lost or do you assume they are capable enough of getting to their destination? And to make this related to 5e: what mechanics (if any) do you use when PCs travel?