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How do you like to handle dungeon mapping?
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<blockquote data-quote="Oofta" data-source="post: 7432894" data-attributes="member: 6801845"><p>In a tunnel-based dungeon, there are frequently going to be large sections that are nothing but rock so no amount of mapping is going to reveal a hidden room.</p><p></p><p>In a structure based dungeon, I think it should be the PCs, not the players that detect that something is "off". In addition, many people forget how thick walls have to be when it's stone supporting stone. Not to mention that some hidden areas could be interdimensional spaces so no amount of mapping will help</p><p></p><p>How often do you go around measuring structures in five foot increments? Wait ... I may not want the answer to that if you're checking out closets. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p><p></p><p>Call it "theater of the map" instead of "theater of the mind". Or just DM laziness. Pulling out the grid paper is perfectly fine, just relaying how I run my games.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7432894, member: 6801845"] In a tunnel-based dungeon, there are frequently going to be large sections that are nothing but rock so no amount of mapping is going to reveal a hidden room. In a structure based dungeon, I think it should be the PCs, not the players that detect that something is "off". In addition, many people forget how thick walls have to be when it's stone supporting stone. Not to mention that some hidden areas could be interdimensional spaces so no amount of mapping will help How often do you go around measuring structures in five foot increments? Wait ... I may not want the answer to that if you're checking out closets. :p Call it "theater of the map" instead of "theater of the mind". Or just DM laziness. Pulling out the grid paper is perfectly fine, just relaying how I run my games. [/QUOTE]
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How do you like to handle dungeon mapping?
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