Oofta
Legend
Based on the bolded sentence, it sounds like you're talking about a game-heavy campaign.
Which was my thought ... by codifying RP you've turned RP into a game, not cooperative story telling, which is it's own reward for me.
And for the record, I agree with this. Pretty much without exception, the storygame RPGs definitely extend the rules, structures, and other gamey bits into more aspects of the RPG experience.
If your definition of "roleplay-heavy" is something like "play a character for whom I can collaboratively create a satisfying story arc," these extra gamey bits are useful and fun. If your definition is something like "explore what it's like to be a character in this fictional world," they're often less useful and less fun, and sometimes push back against what you're trying to do.
Neither priority is superior to the other. Neither constitutes a universal definition of "roleplaying."
But then you say the bolded part. That's where you loose me. For some people they couldn't give a fig about it, but for some people (myself included for some campaigns) the personal and party story arc is the most important aspect of the game. It's just not codified.