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[+] How do you make 5E more challenging?
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<blockquote data-quote="GrimCo" data-source="post: 9295328" data-attributes="member: 7044462"><p>10 hp and CON 15 means that you can go to -15 hp and then you are dead. By default, you are dead when your negative damage is equal to your hp max. So a lv 10 barbarian with 16 con can go all the way to -105 before he dies. It makes lv 1-2 martials a bit harder to kill outright, but at later levels, it makes instant death more common. since max CON is 20 (so at -20 hp, everybody is dead). I also play monsters smart, so they will target downed opponents, and since dying opponent is helpless, that's auto crit. For crit rules, i use same rule as someone already mentioned - one dice is maxed, other is rolled, or if it's 2d6 weapon, it's 2 dice maxed 2 rolled. So your basic orc with greatsword deals 12+2d6+3 damage (min 17). Thats nasty even against martials and can outright kill some lv1 characters.</p><p></p><p>Other things i use.</p><p></p><p>FIrst, inteligent monsters fight smart. They use terrain and tactics to get maximum advantage over PC-s. They also fight dirty if they can. If they start to loose, they will try to run and ambush PC-s later. </p><p></p><p>Second, i have living world. I do give descriptive warnings, but if players don't pay attention, they can run into something nasty way above their level. I did have lv 3 party enter adult dragons lair. They were crispy critters after first round. </p><p></p><p>Antagonist party - sometimes, they will run into adversaries built with PC rules ( class levels). Then it's PvP time (party vs party).</p></blockquote><p></p>
[QUOTE="GrimCo, post: 9295328, member: 7044462"] 10 hp and CON 15 means that you can go to -15 hp and then you are dead. By default, you are dead when your negative damage is equal to your hp max. So a lv 10 barbarian with 16 con can go all the way to -105 before he dies. It makes lv 1-2 martials a bit harder to kill outright, but at later levels, it makes instant death more common. since max CON is 20 (so at -20 hp, everybody is dead). I also play monsters smart, so they will target downed opponents, and since dying opponent is helpless, that's auto crit. For crit rules, i use same rule as someone already mentioned - one dice is maxed, other is rolled, or if it's 2d6 weapon, it's 2 dice maxed 2 rolled. So your basic orc with greatsword deals 12+2d6+3 damage (min 17). Thats nasty even against martials and can outright kill some lv1 characters. Other things i use. FIrst, inteligent monsters fight smart. They use terrain and tactics to get maximum advantage over PC-s. They also fight dirty if they can. If they start to loose, they will try to run and ambush PC-s later. Second, i have living world. I do give descriptive warnings, but if players don't pay attention, they can run into something nasty way above their level. I did have lv 3 party enter adult dragons lair. They were crispy critters after first round. Antagonist party - sometimes, they will run into adversaries built with PC rules ( class levels). Then it's PvP time (party vs party). [/QUOTE]
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[+] How do you make 5E more challenging?
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