Since in the newest poll it was asked in what settings people play, and some were playing in Darksun and Dragonlance I wonder:
Since there is no (suitable) official rules on several issues especially in these two campaign settings I want to know your homebrew solutions, you gotta have one no?
How do you resolve:
Dragonlance:
- Dragonlances
- Moon magic
- Solamnic Knights
Darksun:
- Defiling
- Halfgiant race (Size?)
- Thrikreen race (4 arms, jump natural attacks?)
- Inferior weapons and armor (breakage?)
- Elemental clerics (If according to 2e )
- Psionics (Do you use the UA rules, what about higher levels?)
- Templar (Cleric or warlock? is it NPC class only?)
- Gladiator (BM or Champion?)
- Arcane classes other than wizard?
Also I want to know about the general concept with which you approach these classic campaign worlds:
Do you shoehorn like mad, modern everything goes concept ?
or Old-school FTW restrict classes and races and eventually combos to preserve the feeling of a setting?
Or something in between?
Since there is no (suitable) official rules on several issues especially in these two campaign settings I want to know your homebrew solutions, you gotta have one no?
How do you resolve:
Dragonlance:
- Dragonlances
- Moon magic
- Solamnic Knights
Darksun:
- Defiling
- Halfgiant race (Size?)
- Thrikreen race (4 arms, jump natural attacks?)
- Inferior weapons and armor (breakage?)
- Elemental clerics (If according to 2e )
- Psionics (Do you use the UA rules, what about higher levels?)
- Templar (Cleric or warlock? is it NPC class only?)
- Gladiator (BM or Champion?)
- Arcane classes other than wizard?
Also I want to know about the general concept with which you approach these classic campaign worlds:
Do you shoehorn like mad, modern everything goes concept ?
or Old-school FTW restrict classes and races and eventually combos to preserve the feeling of a setting?
Or something in between?
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