transtemporal
Explorer
I've never really had a situation in a game where the party spellcasters have been taken prisoner but one might be coming up in the next game. I assume in a world where spellcasters exist, the city guard must've put some thought into how to practically restrain captured spellcasters (aside from simply killing them). Assuming the existence of mundane resources available to the city guard only (no anti-magic cages or elaborate Hannibal Lector trolleys), how do you prevent a spellcaster from simply destroying everything in a 10 block radius and escaping?*
The best realistic solution I came up with that the city guard might have access to is manacles, a hood and a gag. The gag prevents verbal components. The hood blinds the spellcaster and removes line of effect (this doesn't stop area effect spells though I guess). The manacles... I'm not sure what the manacles do really. Gut feel, they give disadvantage to attacks or skill checks that involve using your hands but I'm not sure they would stop somatic gestures? I'm thinking of requiring a dexterity check (easy DC) to cast. What do you guys reckon?
*Exaggeration for effect
The best realistic solution I came up with that the city guard might have access to is manacles, a hood and a gag. The gag prevents verbal components. The hood blinds the spellcaster and removes line of effect (this doesn't stop area effect spells though I guess). The manacles... I'm not sure what the manacles do really. Gut feel, they give disadvantage to attacks or skill checks that involve using your hands but I'm not sure they would stop somatic gestures? I'm thinking of requiring a dexterity check (easy DC) to cast. What do you guys reckon?
*Exaggeration for effect