Shardstone
Hero
All players in my games do 2d6 + 6. The best array is the array everyone uses. I prefer this array because it highlights that adventurers are serious and because I run more dangerous games then the typical DM.
No, the feature of rolling is that you sometimes roll low, sometimes average, and sometimes high. If you get to reroll every time you roll low, then not only does it wind up skewing high, but anyone who rolls low gets more than one chance to get high rolls.Okay, but that's just a feature of rolling. You have that whether you have a reroll rule or not. In fact, a reroll rule will lower the potential disparity by lowering the variance of the rolls.
No, the feature of rolling is that you sometimes roll low, sometimes average, and sometimes high. If you get to reroll every time you roll low, then not only does it wind up skewing high, but anyone who rolls low gets more than one chance to get high rolls.
At any rate, I didn't expect to have to defend the idea that the above seems unfair. I don't feel particularly strongly about it, I just don't like it very much and prefer other methods. It's not like if I were playing a game where the DM wanted it that way that I'd "whine" about it, as has been unjustly suggested here.
You are making a new PC for a D&D game. How do you generate ability scores for the character?
If you are the GM, how do you require players "roll up" scores?
Why?
In either case, does it change based on campaign or edition, or does your table(s) do it the same way no matter what?
Not a better chance, no - another chance is what they get. Meanwhile, the player who rolled a minimally acceptable character keeps it. I've never suggested that that player complains about it. They could play it. I've just pointed out that it is NOT equal when the one who rerolls winds up with a better character. It doesn't really matter that they could conceivably wind up with another low-scored character (and very probably reroll again) or if they could roll another average character.You seem to think that if someone gets a reroll, they get a better chance of getting a high roll.
I understand what you mean with the math. That's not the issue. The issue is that they'll generally keep rolling until the MEET OR BEAT the player who rolled "basic acceptable" the first time. It's obviously different if you only allow one reroll and you take the second character (though the problem still exists when that roll happens to be high). The math isn't the issue. What actually happens is.That is not the case. Your odds of getting a high roll do not change if you get a reroll. If two people roll, and one of them gets a reroll, they still both have the same probability of getting a high roll. In fact, the guy who got the reroll has the same probability of ending up with the lower result as the guy who didn't get the reroll.
I don't know what to tell you, if you can't see how it works out inequitably in practice.Well, I'm sorry, but you are coming here and telling people they are being unfair when they are not. You are telling me that I have been unfair when I haven't. Expect to have to defend that statement. Especially when you are misrepresenting probabilities to make that statement.