Personally, I've used a variety of methods.
I had one campaign where I let everyone create a character from wherever in the game world they so desired, and then did a short pre-game that put each of them in a situation (usually dangerous) and left it hanging with them suddenly vanishing. . .
we then picked up the first session with all of them appearing on a hilltop (in front of a handful of very confused goblin guards). All of this was the result of a botched summoning spell cast by the goblin shaman. By the time they got to civilization, they had acquired reasons to stay together.
=======
My d20 modern campaign, which was in a pulp setting, I had each of the characters sent a telegram and a train ticket to meet their prospective employer.
========
I had one campaign that started in a bar. . .
The characters were all traveling to the same city for a variety of reasons, and while they spent the night in an inn outside the city gates, the floor collapsed, and they worked together to save the patrons from undead which had tunneled beneath the city, and discovered the clues leading to the first part of the campaign.
=======
My current campaign, which is set in Harn, I had the characters all be from the same village and they were serving their mandatory time as watch for the local Earl.
(edited, I forgot the rest to include the rest of this )
The first couple of adventures were missions they were sent on by the chief of the watch, they wind up eventually saving the Earl and currently are based out of their own manor and village.
======
I had one campaign where I let everyone create a character from wherever in the game world they so desired, and then did a short pre-game that put each of them in a situation (usually dangerous) and left it hanging with them suddenly vanishing. . .
we then picked up the first session with all of them appearing on a hilltop (in front of a handful of very confused goblin guards). All of this was the result of a botched summoning spell cast by the goblin shaman. By the time they got to civilization, they had acquired reasons to stay together.
=======
My d20 modern campaign, which was in a pulp setting, I had each of the characters sent a telegram and a train ticket to meet their prospective employer.
========
I had one campaign that started in a bar. . .
The characters were all traveling to the same city for a variety of reasons, and while they spent the night in an inn outside the city gates, the floor collapsed, and they worked together to save the patrons from undead which had tunneled beneath the city, and discovered the clues leading to the first part of the campaign.
=======
My current campaign, which is set in Harn, I had the characters all be from the same village and they were serving their mandatory time as watch for the local Earl.
(edited, I forgot the rest to include the rest of this )
The first couple of adventures were missions they were sent on by the chief of the watch, they wind up eventually saving the Earl and currently are based out of their own manor and village.
======
Last edited: