Minotaur characters possess the following racial traits.
+4 Str, +4 Con, -4 Int, -4 Cha
Medium size
A minotaur’s base speed is 30 feet.
Darkvision out to 60 feet.
Racial Hit Dice: A minotaur begins with two levels of monstrous humanoid, which provide 2d10 Hit Dice, a base attack bonus of +2, and base saving throw bonuses of Fort +3, Ref +0, and Will +3.
Racial Skills: A minotaur’s monstrous humanoid levels give it skill points equal to (2 + Int modifier) x 2.
Minotaurs have a +2 racial bonus on Search, Scent, and Listen checks.
Racial Feats: A minotaur’s monstrous humanoid levels give it one feat.
Weapon Proficiency: A minotaur is proficient with the greataxe and all simple
weapons.
+2 natural armor bonus.
Natural Weapons: Gore (1d8).
Powerful Charge (Ex): A minotaur typically begins a battle by charging at an
opponent, lowering its head to bring its mighty horns into play. In addition to
the normal benefits and hazards of a charge, this allows the beast to make a
single gore attack with a plus equal to his base attack bonus, +2 for charging
that deals 4d6(+any strength modifiers) points of damage.
Natural Cunning (Ex): Although minotaurs are not especially intelligent, they
possess innate cunning and logical ability. This gives them immunity to maze
spells, and prevents them from ever becoming lost.
Level adjustment +1.
This is what I sent to my player. This would give the minotaur an ECL +3, but then I further told him that he could drop the racial feat, the skill points, and the hit dice, and make it ECL +1, and start as a Barbarian8/Minotaur1.
I felt like this made it more in-line as a PC race. He further wanted to decrease the creature's eyesight. In his mind, minotaurs are horribly near-sighted, and have no proficiency with ranged weapons, and have a penalty to thrown weapons, and no bonus to search skills. I gave him a +2 to his Scent skill (house ruled new skill), and gave him a bonus blind-fight feat to make up for those sight penalties.
Thoughts?