AeroDm
First Post
In general I'd say not that epic and for two reasons.
First, I derive a lot of RP potential out of immersion. It is hard enough being an elf that tosses fireballs, if we also lose the idea of being bothered by things like the space time continuum I find it even harder to relate. I also enjoy the idea of an adventurer emerging from a dungeon bloodied and dirty and optimistic about headed back to town to convert treasure to gold. That image doesn't overlay on epic play as well in my mind.
Second, most people agree that epic should *feel* epic and that tends to mean the rules need to participate in the conveyance of that vibe. Most epic rules I've encountered tend to slow down play at best and ruin fun at worst.
First, I derive a lot of RP potential out of immersion. It is hard enough being an elf that tosses fireballs, if we also lose the idea of being bothered by things like the space time continuum I find it even harder to relate. I also enjoy the idea of an adventurer emerging from a dungeon bloodied and dirty and optimistic about headed back to town to convert treasure to gold. That image doesn't overlay on epic play as well in my mind.
Second, most people agree that epic should *feel* epic and that tends to mean the rules need to participate in the conveyance of that vibe. Most epic rules I've encountered tend to slow down play at best and ruin fun at worst.