Angel of Adventure
First Post
The lower level guys in my epic game have gained levels about 1 per 2 games. I'm probably in the minority when I say I'd like it to go faster, but I would so that they can fight buffer stuff!
Yeah. I hated the hell out of that. Even in high school playing nearly every frickin' day it took forever. I just don't have the time for that.Sebastian Francis said:Remember the old days of AD&D, when it took months (of GAME time) to go up in level? (Or maybe it was just my DM ).
It doesn't have to, but I'm sure glad it does. We advance about every four adventures, meeting roughly three times per month. By the old system, we'd probably still be 2nd level or so.Folks say that 3e is designed for rapid level advance, but I'm not convinced it must be so.
That system reminds me of the Sims 2 Aspiration & Goals system. Each Sim has one of five aspirations (Finance, Knowledge, Family, Romance, Popularity) and earns Aspiration reward points for fulfilling goals which are randomly determined each day from a list focusing on your sim's Aspiration. Some goals have more merit than others. For instance, learning how to cook a meal is worth 250 or 500 points, meeting someone new or becoming friends with someone is worth 1,000 points; falling in love is worth I think 3,500 points. You have four or five goals at a time (haven't played the game in a while, so can't remember the specifics) and they reset each day (remember that because of the rate that sims age, a day in Sims 2 time is fairly close to a year in real time). You can lock one specific goal if it's one you want to focus on and don't want to reset (for example, I lock "Fall in love" or "WooHoo" (the Sims 2 way of saying "have sex") as you can't usually accomplish them in a day and they are goals you don't want to be replaced by "Learn to cook toaster strudels" the next day). You also have 3 randomly selected fears as well, which will cause your reward points to go down if they are fulfilled. Usually social fears are more likely to pop up if there is an accompanying goal; ie you can flirt with Alice anytime, but if it's one of your goals that day you are MUCH more likely to have "Be rejected for a flirt with Alice" as one of your fears.Hussar said:I did notice a variant xp system called the Sweet 20 System. You can find it here. Not a bad variant system for those who want to give more control over xp to their players. I might even institute this in my WLD game.
Nope. Didn't happen back then to me. As I recall, advancement could get very quick. We were young, however!