Warbringer said:Simple addition to D+D
All spells require a spellcraft check of 15+(n*spell level), if failed the spell still goes off, but the caster makes a concentration check, same level. If failed, caster becomes fatigued. If caster asts while fatigued and fails both rolls, takes n*spell level hit points of damage.
\\\"n\\\" elegantly reflects how difficult spell casting is in your world,
When we used this we removed armor restrictions. Instead, DC increases by Armor bonus *3. skiping a component was allowed: material (5-10 depending on the cost); Somatic (+5), Verbal (+5).. Others, riding +5, rding in a storm +10..... etc (see concentration check modifiers)
WHile ago I thougt about some house rules like that, and I wonder if they really work.
A few problems appeared. When you use a skill to cast spells, that skills becomes an obvious must for everyone, and all casters will maximize it. Why not instead create a kind of base caster bonus modified by the casting ability. Wizards will have an advantage over the other casters because he will still only need a high Int score, but the others will need a high Wis and Cha and also a high Int to cast the spells.
Same happens with the concentration skill, a little less, because anyone needs a good Con.
The other problem is with the loss of hit points is that it creates the situation where multiclassing into a barbarian, or being a dwarf makes you somehow a better spellcaster, and elves, the classic wizards, become weakling casters.
And also, implementing another roll, and maybe even to more rolls to cast a spell can slow the game.
I\\\'m totally in favor of a magic system that wearies the caster, but I want one that does not use HP nor more rolls.
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