frankthedm
First Post
D&D runs under the assumption that the casters get a 1/day power refreshment, though that does bring up many issues like spell dumping and to few or too many encounters per day. What do you think would work best to limit casting from dominating while avoiding the sleepy spell slinger syndrome? Regards of how the limit works what do you think is a good time frome for in game pacing, and game balance. As an obvious thing, the shorter the time needed to recharge, the weaker the magical effects would be.