DND_Reborn
The High Aldwin
FWIW I would also like to mention in our main game, even though we have our Sorcerer/Druid with the Healer Feat, we have the following spells always available by someone:
Cure Wounds
Healing Word
Healing Spirit
Prayer of Healing
Beacon of Hope
Mass Cure Wounds
So, even with the Healer feat available, we go through a lot of healing, not to mention spending HD, using Second Winds, etc.
Also, I ran my own numbers using 2.5 uses on average, and lower CONs at higher levels since most PCs rarely exceed CON 16 IME. MY results were that by level 5, fulling using HD outstrips the used of the Healer's feat, and that by Tier 4, it is valued at a bit over 50% of using all HD. This more corresponds with my experience, where in Tier 1 the Healer's feat is invaluable, but by Tier 3 it isn't used as often due to other ways of healing.
In conclusion, I think it is a great feat, to be certain, but would never bother banning it as I've never seen it really abused (which is the only reason why I would ban anything in the game).
Cure Wounds
Healing Word
Healing Spirit
Prayer of Healing
Beacon of Hope
Mass Cure Wounds
So, even with the Healer feat available, we go through a lot of healing, not to mention spending HD, using Second Winds, etc.
Also, I ran my own numbers using 2.5 uses on average, and lower CONs at higher levels since most PCs rarely exceed CON 16 IME. MY results were that by level 5, fulling using HD outstrips the used of the Healer's feat, and that by Tier 4, it is valued at a bit over 50% of using all HD. This more corresponds with my experience, where in Tier 1 the Healer's feat is invaluable, but by Tier 3 it isn't used as often due to other ways of healing.
In conclusion, I think it is a great feat, to be certain, but would never bother banning it as I've never seen it really abused (which is the only reason why I would ban anything in the game).
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