Tsyr
Explorer
Generaly, for "average" fights, the outcome is in the PCs hands, not the dice. By that I mean, unless the PCs get stupid, they should survive fighting dungeon fodder alright. It's amazing how many times the PCs get dead none the less, as they tend to try to push themselves too far (Oh just one more fight before we drink the healing potions... we are good enough...)
For major fights, I do challenge them a bit. But again, generaly, barring either A) Bad tactics or B) Bad dice, they should be ok. I don't like sending them up against stuff that they can only reasonably hope to defeat if the dice go their way (Things that take a nat 20 to hit, for example, I dispise).
My games are still quite hard, though... most of mine is in thinking type stuff, instead of fighting. In fact, fighting is often the worst of all possible sollutions. Not that they don't often do it anyhow, but there generaly are other ways to get things done. This only applies to city or intrigue type games, of course... dungeons crawls and stuff don't normaly have a "right" solution
For major fights, I do challenge them a bit. But again, generaly, barring either A) Bad tactics or B) Bad dice, they should be ok. I don't like sending them up against stuff that they can only reasonably hope to defeat if the dice go their way (Things that take a nat 20 to hit, for example, I dispise).
My games are still quite hard, though... most of mine is in thinking type stuff, instead of fighting. In fact, fighting is often the worst of all possible sollutions. Not that they don't often do it anyhow, but there generaly are other ways to get things done. This only applies to city or intrigue type games, of course... dungeons crawls and stuff don't normaly have a "right" solution