Imaculata
Hero
Another one that helped me was learning The players don’t care about my homebrew. That goes both for worldbuilding and house rules. That doesn’t mean I shouldn’t run homebrewed settings or use house rules, but it does mean I should be economical about my use of both. If I have a good reason for tweaking a rule, I should let the players know what it is and why, and move on. If I have custom setting information to convey, I should tell players any such information that directly affects their character up front, and let the rest immerge through gameplay. My setting bible may be useful to me for understanding the world and portraying it well, but nobody else is going to want to read it, so I shouldn’t make them.
For me it is slightly different: Homebrew is a collaberative experience. My players like to be part of the process of establishing homebrew rules. Most of my players have also been a DM, and so they have really good ideas for resolving things that the rules as written may not properly cover. I like to involve them, and ask them for ideas.