Daniel D. Fox
Explorer
I hate healing surges, I'll start with that. I don't like the metamechanics surrounding it, and I don't like that Heal and Endurance aren't used to regenerate HP. Here's how I remedied it to cater to a fast and dangerous, low magic campaign -
That's it!
Cheers,
Daniel
- Any player can use their Second Wind once per encounter. You roll a d20, add your Endurance skill and that's the HP you've mended.
- If a player uses an ability that allows a player to use a Second Wind, you can heal HP for free without spending your Second Wind encounter power. Same as above.
- If you're outside of combat, you can Bind Wounds on yourself as a daily. Roll roll a d20, add your Heal skill and that's the HP you've mended.
- Whenever you take an Extended Rest, you gain back all lost HP for the day before, unless you were Bloodied. If you were Bloodied that day, you must succeed a moderate Endurance check for your level. If you fail, you don't gain the benefits of an Extended Rest.
- Powers such as Inspiring Word and Lay On Hands cannot be used outside of combat encounters, period. They are a measure of healing that only function during high stress; e.g. a combat encounter.
That's it!
Cheers,
Daniel
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