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How I Stopped Worrying and Learned To Love Standard Plusses
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<blockquote data-quote="JohnSnow" data-source="post: 4012773" data-attributes="member: 32164"><p>Well, without being overly optimistic, there's a drastic difference between giving items a "price to make or buy" and providing an expected wealth chart. The 1st Edition PHB had the first (basically), but the second didn't exist until 3E. But you can still make the items appropriate without making it like a Sears catalog.</p><p></p><p>First, you give each item a level, which we know they're doing. Then, the DMG says something like "characters are assumed to have items from column A, B and C" (the so called "big three") "in order for the math of the game to work. DMs who wish to remove these items should bear that in mind and give the PCs the bonuses the items provide at the appropriate level." </p><p></p><p>Any items given out beyond that is just determined by the DM's judgement and the needs of his campaign.</p><p></p><p>By setting the price of all 5th-level items at X, all 8th-level items at Y, and so on, you take out the worry over total wealth and set it to "general wealth." Want all PCs to have 4 items beyond the big 3? Then give them enough gold to buy 4 level appropriate items and either the rituals to build the items or a friendly merchant selling them.</p><p></p><p>Don't want them to have more than that? Then don't make the rituals or the merchant available.</p></blockquote><p></p>
[QUOTE="JohnSnow, post: 4012773, member: 32164"] Well, without being overly optimistic, there's a drastic difference between giving items a "price to make or buy" and providing an expected wealth chart. The 1st Edition PHB had the first (basically), but the second didn't exist until 3E. But you can still make the items appropriate without making it like a Sears catalog. First, you give each item a level, which we know they're doing. Then, the DMG says something like "characters are assumed to have items from column A, B and C" (the so called "big three") "in order for the math of the game to work. DMs who wish to remove these items should bear that in mind and give the PCs the bonuses the items provide at the appropriate level." Any items given out beyond that is just determined by the DM's judgement and the needs of his campaign. By setting the price of all 5th-level items at X, all 8th-level items at Y, and so on, you take out the worry over total wealth and set it to "general wealth." Want all PCs to have 4 items beyond the big 3? Then give them enough gold to buy 4 level appropriate items and either the rituals to build the items or a friendly merchant selling them. Don't want them to have more than that? Then don't make the rituals or the merchant available. [/QUOTE]
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