ExploderWizard
Hero
Game balance in early editions was achieved throughout the entire game and not just on the battle mat. Maintaining such a balance was more work for a DM but the tradeoff for a more satisfying game in which the character's differences were more meaningful was worth it.
4E (and 3E to an extent) went with the concept of micromanaged auto-balance that requires less DM effort to maintain. There are gamist benefits to this style of balance but at the price of heavy-handed adjustments to flavor.
4E (and 3E to an extent) went with the concept of micromanaged auto-balance that requires less DM effort to maintain. There are gamist benefits to this style of balance but at the price of heavy-handed adjustments to flavor.