1E I'd probably try and scratch that itch by playing 2E first.
2E I want to say I had a good run, giving it 12 years before switching only to 3.5E and avoiding the 3.0 books. I'd still go back and play 2E again, THACO and all if an opportunity presented but it would be a casual thing, I wouldn't want to play in 5 concurrent groups once a month in 2E.
3E has been going for me and most of the group from '03 to present (16 years, and concurrent with 5E!). d20 is really a good system but 3E has a LOT of flaws that can really be dealt with via house rules. There's not enough meat on the 5E bones for a drop-in swap of already established character crunch in ongoing 3E campaigns to have abandoned it. The 3E sweet spot is a magic-light campaign and single digit levels. I want to say there's fatigue in playing 10+ as folks feel like they "won that game" and aren't in a rush to get back there.
4E was real brief, measured in under a year in tandem with 3E and wasn't found as a good enough reason to ditch 3E and spend more $$.
5E only a few years in and still finding subtle things to appreciate. Like it's getting real close to outright displacement of 3E/3PF. They're kind of doing everything right with the slow trickle of books.
PF2E right now looks DOA, of each gaming group I play within the majority are opting to pass, with just maybe 1 player beyond me (and it's just the 1 player who has a lot of time to character build and loves pouring through rules) giving it a look. Not enough changed from the Playtest experience. It feels quite distant before someone is motivated to GM and there's enough player interest to test the train.
2E I want to say I had a good run, giving it 12 years before switching only to 3.5E and avoiding the 3.0 books. I'd still go back and play 2E again, THACO and all if an opportunity presented but it would be a casual thing, I wouldn't want to play in 5 concurrent groups once a month in 2E.
3E has been going for me and most of the group from '03 to present (16 years, and concurrent with 5E!). d20 is really a good system but 3E has a LOT of flaws that can really be dealt with via house rules. There's not enough meat on the 5E bones for a drop-in swap of already established character crunch in ongoing 3E campaigns to have abandoned it. The 3E sweet spot is a magic-light campaign and single digit levels. I want to say there's fatigue in playing 10+ as folks feel like they "won that game" and aren't in a rush to get back there.
4E was real brief, measured in under a year in tandem with 3E and wasn't found as a good enough reason to ditch 3E and spend more $$.
5E only a few years in and still finding subtle things to appreciate. Like it's getting real close to outright displacement of 3E/3PF. They're kind of doing everything right with the slow trickle of books.
PF2E right now looks DOA, of each gaming group I play within the majority are opting to pass, with just maybe 1 player beyond me (and it's just the 1 player who has a lot of time to character build and loves pouring through rules) giving it a look. Not enough changed from the Playtest experience. It feels quite distant before someone is motivated to GM and there's enough player interest to test the train.