An 18th level Fighter from 1E would kick the arse of a 3.5E.
1) With a +5 ring of protection, the f/18 needs a 2 to save against any and all spell effects. They have the best saves.
2) There is no gold limit on gear. The f/1 can have unlimited amounts of stuff. The key thing is the 3e fighter gets a +6 to Str Girdle. The 1E gets a girdle of Storm Giant Str for +6/+12.
3) Grand Mastery and Double Spec rules were in 1E. So the fighter did, on average, some incredible dmg with weapons. A grandmaster with the longsword is doing d10/2-16 +3/+3 with a speed modifier of 0, and attacking 7/2 ALL THE TIME...not just with full attack actions.
4) Full plate soaked up 2 pts of dmg per die.
5) Archer specs did double dmg at point blank range...and yes, they had strength bows, and arrows and bows stacked for TH and Dmg.
6) Movement? Base was 12", or 120' per round. All the time. That's like 4x as fast as 3E. ANd you could still run. Boots of speed moved that to 240'...smoke any 3E monk alive. And gave you a +2 AC bonus.
7) +6 Weapons were not Epic. There were +6 Vorpal Weapons hanging around.
8) There were no crits in combat...suffered or inflicted. So, the 1E fighter doesn't worry about getting or inflicting crits. Also, no auto misses or auto hits.
9) Ioun stones stacked. Heh..all the way up to 18. You didn't have to be a spellcaster to use spellstoring devices, especially the ioun stones that could store up to 12 levels of spells...
10) Advancement in 1E was SLOW compared to 3E. A level 18 character had massive amounts of more play time and tactical time then a 3E fighter would. Just on experience alone, he should win.
The 3E fighter would be subjected to the equivalent of Spring Attacks by a Boots of Speed wearing 1E fighter using a Hammer of Thunderbolts with Grand Mastery. We're talking a 2-16 Hammer, +15 TH/+24 dmg, that auto stuns those it hits when thrown, and does double dmg when thrown. Attacks would be 7 Attacks every 2 rounds...there are no full attack actions. He'd be trading 1 attack for 3 1/2...and have to move 120' every round to inflict that dmg. Rings of Free Action were easy to come by...no grappling.
Even with superior Hit points, the 3E fighter is toast.
Now, at lower levels, when gear is sooooo much harder to come by, the 3E will probably kick the 1E's tush...although the 1E will still have much better saves.
===Aelryinth
1) With a +5 ring of protection, the f/18 needs a 2 to save against any and all spell effects. They have the best saves.
2) There is no gold limit on gear. The f/1 can have unlimited amounts of stuff. The key thing is the 3e fighter gets a +6 to Str Girdle. The 1E gets a girdle of Storm Giant Str for +6/+12.
3) Grand Mastery and Double Spec rules were in 1E. So the fighter did, on average, some incredible dmg with weapons. A grandmaster with the longsword is doing d10/2-16 +3/+3 with a speed modifier of 0, and attacking 7/2 ALL THE TIME...not just with full attack actions.
4) Full plate soaked up 2 pts of dmg per die.
5) Archer specs did double dmg at point blank range...and yes, they had strength bows, and arrows and bows stacked for TH and Dmg.
6) Movement? Base was 12", or 120' per round. All the time. That's like 4x as fast as 3E. ANd you could still run. Boots of speed moved that to 240'...smoke any 3E monk alive. And gave you a +2 AC bonus.
7) +6 Weapons were not Epic. There were +6 Vorpal Weapons hanging around.
8) There were no crits in combat...suffered or inflicted. So, the 1E fighter doesn't worry about getting or inflicting crits. Also, no auto misses or auto hits.
9) Ioun stones stacked. Heh..all the way up to 18. You didn't have to be a spellcaster to use spellstoring devices, especially the ioun stones that could store up to 12 levels of spells...
10) Advancement in 1E was SLOW compared to 3E. A level 18 character had massive amounts of more play time and tactical time then a 3E fighter would. Just on experience alone, he should win.
The 3E fighter would be subjected to the equivalent of Spring Attacks by a Boots of Speed wearing 1E fighter using a Hammer of Thunderbolts with Grand Mastery. We're talking a 2-16 Hammer, +15 TH/+24 dmg, that auto stuns those it hits when thrown, and does double dmg when thrown. Attacks would be 7 Attacks every 2 rounds...there are no full attack actions. He'd be trading 1 attack for 3 1/2...and have to move 120' every round to inflict that dmg. Rings of Free Action were easy to come by...no grappling.
Even with superior Hit points, the 3E fighter is toast.
Now, at lower levels, when gear is sooooo much harder to come by, the 3E will probably kick the 1E's tush...although the 1E will still have much better saves.
===Aelryinth