Torx
First Post
GMs, how many races do you allow your players to choose from for character creation? I'd be interested to see how more or less variety affects peoples' games.
In my personal experience, with less choices I tend to have a better game overall, but my players are initially less happy. Of course most eventually end up liking their characters, but still the lack of choices is a bit discouraging to them.
On the flip-side, when I play, I love to play a slightly odd race, and enjoy it when my players do the same. But the game can be difficult to manage with a group sans human and with a couple odd-ball races thrown in the mix. It tends to cut down on believable friendly encounters.
So what are your experiences? How many races are IYC and what are the additions/subtractions?
In my personal experience, with less choices I tend to have a better game overall, but my players are initially less happy. Of course most eventually end up liking their characters, but still the lack of choices is a bit discouraging to them.
On the flip-side, when I play, I love to play a slightly odd race, and enjoy it when my players do the same. But the game can be difficult to manage with a group sans human and with a couple odd-ball races thrown in the mix. It tends to cut down on believable friendly encounters.
So what are your experiences? How many races are IYC and what are the additions/subtractions?