Lord Xtheth
First Post
When you run your games in any edition of D&D how much controll of the game do you allow your players to have?
Do they have free reign on any supplement they wish or do you restrict them?
Do they chose who gets what treasure items or do you place items spacifically for certain players or do you follow the guidelines of the book or adventure you're using?
Myself, being an all 4E DM currantly, I run my own adventures and allow my players to use whatever character options they like (So long as they meet the requisites) I also let my players pick and fight over their treasure.
Ie.: "You find a template for a 4th level magic item"
They get to pick which memeber gets it and what the item is with the Xth level restriction.
I also try to keep a good storyline while not making things too linear so if the PCs end up wandering off and doing somthing unexpected I can still deal with it, but theres still a story plot.
Do they have free reign on any supplement they wish or do you restrict them?
Do they chose who gets what treasure items or do you place items spacifically for certain players or do you follow the guidelines of the book or adventure you're using?
Myself, being an all 4E DM currantly, I run my own adventures and allow my players to use whatever character options they like (So long as they meet the requisites) I also let my players pick and fight over their treasure.
Ie.: "You find a template for a 4th level magic item"
They get to pick which memeber gets it and what the item is with the Xth level restriction.
I also try to keep a good storyline while not making things too linear so if the PCs end up wandering off and doing somthing unexpected I can still deal with it, but theres still a story plot.