There are several threads trying to rate various powers. Its a great idea, and this thread is an assist to that.
Most powers tend to have large damage, or less damage with some good effect.
As a quick example, the fighter's Brute Strike does 3[w] damage vs Comeback Strike's 2[w] + heal with a surge. Now in optimal conditions Brute Strike does an average 7 damage more than CS, and of course 12 more on a crit.
So that begs the question, how much damage is the ability to spend a healing surge really worth? Is 7 the right number, would you need something beefier like 10 before you consider it worthwhile, etc.
And this of course applies to all status effects. How much damage is slow worth vs immobilized, etc etc.
Most powers tend to have large damage, or less damage with some good effect.
As a quick example, the fighter's Brute Strike does 3[w] damage vs Comeback Strike's 2[w] + heal with a surge. Now in optimal conditions Brute Strike does an average 7 damage more than CS, and of course 12 more on a crit.
So that begs the question, how much damage is the ability to spend a healing surge really worth? Is 7 the right number, would you need something beefier like 10 before you consider it worthwhile, etc.
And this of course applies to all status effects. How much damage is slow worth vs immobilized, etc etc.