LostSoul
Adventurer
Goal of the game: To emphasize the player's strategic choices over the long term.
So that's what I'd like to do. I don't think I've ever really run a game like that before. I'm also not used to doing much pre-game prep.
What are the key things that a lazy DM like me needs to do in order to make player choices matter? I want to do as little work as possible, while still making sure I hit all the bases. What do I need to do, what can I put off until inspiration hits me, and are there any tips you have to help me do this?
Right now I've got a map, various "powers" in each location on it, and some idea of a far-off threat. I have a couple of wandering monster tables, but no lairs or other dungeons as yet.
(I'm using the Nentir Vale in the 4E DMG. The players have expressed an interest in clearing out a territory for themselves. Since they have run into Orcus and Vecna already, I think I want to bring them into play somewhere down the road.
I also have a large organization that is supposedly "good" - the Knights of Nerath, who want to restore the glory of the old Empire - but in reality they're just a bunch of opportunistic thugs/raubritter who the PCs are just starting to butt heads against.)
So that's what I'd like to do. I don't think I've ever really run a game like that before. I'm also not used to doing much pre-game prep.
What are the key things that a lazy DM like me needs to do in order to make player choices matter? I want to do as little work as possible, while still making sure I hit all the bases. What do I need to do, what can I put off until inspiration hits me, and are there any tips you have to help me do this?
Right now I've got a map, various "powers" in each location on it, and some idea of a far-off threat. I have a couple of wandering monster tables, but no lairs or other dungeons as yet.
(I'm using the Nentir Vale in the 4E DMG. The players have expressed an interest in clearing out a territory for themselves. Since they have run into Orcus and Vecna already, I think I want to bring them into play somewhere down the road.
I also have a large organization that is supposedly "good" - the Knights of Nerath, who want to restore the glory of the old Empire - but in reality they're just a bunch of opportunistic thugs/raubritter who the PCs are just starting to butt heads against.)