shadowmane
First Post
More to the point, planning around the PCs all goes to hell when 3 of the 7 PCs die partway in to the adventure and are replaced by 3 others whose classes, abilities, etc. are completely different than the first lot who you've already tailored the adventure to.
It's easier to just have the adventure be what it is and let the players/characters figure out how to tackle it based on whatever they've got at their disposal.
What this tells me is that if the encounters were all about the same relative difficulty the second one was a pushover and the rest took a bit of work.
Lanefan
That's where you begin adaptation. As they are rolling up their new characters, you're tweaking the adventure to account for it. If you can't adjust and overcome as a DM, why are you DMing?