Okay, to begin, I'm sorry if this is in the wrong part of the forums, but this seemed to be the most likely part to post in.
Bit of a Noob DM question here, but first let me explain:
Okay, so I'm a new DM, and I'm running a group that consists mainly of new players. I've created my own world (for D&D 3.5), and the characters are of course new to it.
Due to an abhorrent lack of roleplaying in the group I asked them all to write a short backstory so they could do a backstory, and provide some stuff to talk about in the tavern (so they aren't making it up on the spot).
{NB: The PC's have done a minor bit of adventuring (usual level 1 quest - pest eradication) from the local town that they started off in, and have travelled a little way north into the local "deep dark forest". }
It was at this point that it hit me - the characters know virtually nothing about the world they're in, and I'm asking them to write a backstory? What kind of loony DM am I?
The way I'm building the party up, the more adventures they do, the more they rise up from the proliteriat, the more they know about political affairs and the like, and why they've been doing the things they're doing. So I'm not ready to drop them in the middle of the continents affairs right now. They aren't the type to strike up a conversation with a local, and they're dismal Cha scores aren't going to help them much either.
Okay, so, to get to the point: Should I inform the players (not the characters) a little about the surrounding towns and the like (that they would ordinarily have gotten from locals), or just leave the RP'ing till later?
Thanks in Advance
Bit of a Noob DM question here, but first let me explain:
Okay, so I'm a new DM, and I'm running a group that consists mainly of new players. I've created my own world (for D&D 3.5), and the characters are of course new to it.
Due to an abhorrent lack of roleplaying in the group I asked them all to write a short backstory so they could do a backstory, and provide some stuff to talk about in the tavern (so they aren't making it up on the spot).
{NB: The PC's have done a minor bit of adventuring (usual level 1 quest - pest eradication) from the local town that they started off in, and have travelled a little way north into the local "deep dark forest". }
It was at this point that it hit me - the characters know virtually nothing about the world they're in, and I'm asking them to write a backstory? What kind of loony DM am I?
The way I'm building the party up, the more adventures they do, the more they rise up from the proliteriat, the more they know about political affairs and the like, and why they've been doing the things they're doing. So I'm not ready to drop them in the middle of the continents affairs right now. They aren't the type to strike up a conversation with a local, and they're dismal Cha scores aren't going to help them much either.
Okay, so, to get to the point: Should I inform the players (not the characters) a little about the surrounding towns and the like (that they would ordinarily have gotten from locals), or just leave the RP'ing till later?
Thanks in Advance