Tutara
Adventurer
Having played in a number of fairly different styles of game, I was wondering what people considered the 'optimal' amount of time that the GM should be talking during a session. Obviously the amount will vary from game to game and system to system, but overall what do you consider a healthy balance between players and GM?
For my part as a GM, I feel a 30/70 split in favour of the players is what I aim for, although this is by no means scientific and can be less in games that are more collaborative and more in games that are more GM led. I really struggle as a player when the GM spends twenty minutes monologuing, but I also struggle when the GM doesn't give enough detail ('There's a door. WYD?') and then punishes you as a result ('You didn't ask if there was a monster directly above you. It eats you.').
I would be curious what thoughts people had on this.
For my part as a GM, I feel a 30/70 split in favour of the players is what I aim for, although this is by no means scientific and can be less in games that are more collaborative and more in games that are more GM led. I really struggle as a player when the GM spends twenty minutes monologuing, but I also struggle when the GM doesn't give enough detail ('There's a door. WYD?') and then punishes you as a result ('You didn't ask if there was a monster directly above you. It eats you.').
I would be curious what thoughts people had on this.