Andor
First Post
Forked from: Forked from "An Epiphany" thread: Is World Building "Necessary"?
Ok, I notice a trend amoung the advocates of the 'No world building" school of games design, mostly they've been playing for years. I.E. they have vast reserviors of experience and bits and pieces of buildings, settings, characters and maps floating around in thier heads. I would expect someone like that to be able to handle a improved game, or to scrape by with less prep than another might require.
But the worldbuilding debate is not for such people anyway. Someone who has been running games for 20 years does not need to read "How to make a game 050" in the DMG 4.25 II.
So my question is would any of you seriously suggest to the novice GM that he do no world building before running his first game?
Ourph said:I'm not sure 100% improv gaming is a good fit for the "casual" gamer crowd. It seems to me that learning to improvise an entertaining adventure completely off the cuff requires a lot more work than familiarizing yourself with a pre-written adventure well enough to deal with unexpected player solutions to the challenges while running it.
Ok, I notice a trend amoung the advocates of the 'No world building" school of games design, mostly they've been playing for years. I.E. they have vast reserviors of experience and bits and pieces of buildings, settings, characters and maps floating around in thier heads. I would expect someone like that to be able to handle a improved game, or to scrape by with less prep than another might require.
But the worldbuilding debate is not for such people anyway. Someone who has been running games for 20 years does not need to read "How to make a game 050" in the DMG 4.25 II.
So my question is would any of you seriously suggest to the novice GM that he do no world building before running his first game?