Spoilers*********Red Hand of Doom, That first set of Eberon Mods, DCClassics #10*********************************************************************************************88888
Red hand of Doom
Objective: Destroy Bridge
My Class
![Big grin :D :D](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
ruid
Module Breaking Tactic:
Burrow (Spell Compendium) across the open ground up to bridge, pop up, make crack about Alba-turkey, SNA Thoqqua at Maxium range nearly at middle of bridge, repeat next round. Thoqqua have a burrow spead and tunnel though solid stone my melting it and leaving a hole. By, By bridge. Run, Entangle prusuers.
Ebberon
Objective: Get into vault, get mcguffin.
Plot device: Adinmantine door nearly impossible to pick....however, this vault is a ruin, and there is a hole in the roof.
Complication: Unknown to PCs, Item guarded by small size wolf golum thingies that are hidden and attack when anything touches the floor near the chest.
My Class/Race: Hafling cleric
Other party member of note: Human ranger with 18 strength
Module Breaking tactic: standing on roof, cast light on stone, toss into corner so it bounces around inside, allowing spot checks. K9 golums spotted. Appear inactive. Not wanting to get close and possible activate it, the Human takes the hafling's ankles and lowers him head first into the vault. 20 ft to floor. Hafling lassos golem. Party reels them in, battle ax head until rope breaks, falling damage kills it. repeat.
part II
Party takes some of funds provided to travel to contact at "point B" who will help them get to site of objective. Party determines that they have enough funds to bypass first half of adventure and go straight to mission site. Players decide not to flummox Gm and play script...however, they higher diviner to scry on mission location, which is marked on outdated map....and learn that they are heading to camp of the Lord of Blades.......
Dungeon Crawl Classics
Objective/setup: Rumors of treasure in undead infested crypt.
My Class: Level 10 cleric of praylor, good and sun domains, extra turning, greater turning, Disciple of the Sun.8 ranks in Knowledge religion...you get the idea....Gm told me to make a cleric to lead the established party into the adventure as the hook. My order sent me to check out the report and bring bact treasure to fung the orphanage... Mandy, Female, redhead, hafling....Piffany from Nodwick clone, Wis 20, Cha 18....+2 club of disruption.
Other Party members contributing to break:
Multiclass druid ranger
Soulborn with improved sunder
Set up:
1: Dunguen supposed to be inescapaible once entered due to locking portacellus.....
Stone shape, stone breaker acid (old treasure), soulborn with improved sunder.......party free to come and go as it pleases, starts leaving after each fight to reload on high level spells.
2: Every spotted trap or puzzle stoneshapped over
3: every bottomless pit or water puzzle WallOfStoned into safe walkways
4: Detect Magic/Detect undead Oh, there's one, Greater Turning , Gee...I wonder what that thing could have done had it survived to get within melee....
5: Evil Alter radiating magic with detected trap....stone alter....stone shape....alter deleted
6: Undead aboleth...trapped under aforementioned wall of stone along with summoned dire squids....greater turning....destroyed
7: Figher Marshall player starts complining of boredom as only fight that wasn't ended or preempted by cleric was with plants in room one and the bone devil that was moslty killed by the soulborn, the crossbow tha the cleric MagicWeaponed, the Latern Archon the cleric summoned, and the flame strikes the cleric cast. OTher players start taking bets if cleric will one round kill the vampire with greater turning. Called it a night, may pick up game again later.
General module breakers:
Summoned creatures. Look at their movement modes. can it bypass or destory a wall?
Movement altering spells that take the pcs out of the expected plane of combat....Spock noticed that Kahn was thinking 2d in a 3d enviroment....Game designers, and thergo dungen architechs fall into the same trap.
Only one way out dungueons often aren't as secure as the designer's assume....
Parties with access to stoneshape and wall of stone who don't feel under a significant time contraint will literally reshape the dungeon to their wills. T- intersection? Ok, let's explore this way, and ....Wall of Stone...save that way for tomarrow..... Locked door? Trapped? Stoneshape, "Computer, Delete Doorframe."
Designers seldom take into account lassos, marbles en masse, the effective ness of entangle, and are unable to build in protections from spells intoduced in later books...Though Red hand of Doom and Spell Compenduim came out nearly the same time.
On the Bad side of adventure breaking....I once had a druid use a summoned ceature to accidently lock the party into a Beholder Proof room from the outside. Magic and teleport proof containment cell made of unbreakible material that was holding the beholder that they just mistakenly released and killed. Well...now the Xill scientist have something new to study.......