I was watching a review of D&D 5E where the reviewer brings up the topic of Advantage and notes that players will just use any excuse to get Advantage in combat ("I drink wine and spit in his eyes", "I am behind the sun, so he's staring right at it as he's fighting me", etc.). I haven't encountered this problem in play, though a few factors may help.
For one, he noted that he hasn't played a single game of 5E (he did warn people about that though before he began ranting) and almost all my games of 5E had the GM give Combat Advantage when the game calls for it (Reckless Attack for the Barbarian, Sneak Attack for the Rogue, etc.), though I haven't heard anyone use an excuse to use Combat Advantage yet.
I want to ask, for GMs, how often do you give Advantage? When the game calls for it mechanics wise? When the players come up with a reason for it to be granted? Or somewhere in between?
For one, he noted that he hasn't played a single game of 5E (he did warn people about that though before he began ranting) and almost all my games of 5E had the GM give Combat Advantage when the game calls for it (Reckless Attack for the Barbarian, Sneak Attack for the Rogue, etc.), though I haven't heard anyone use an excuse to use Combat Advantage yet.
I want to ask, for GMs, how often do you give Advantage? When the game calls for it mechanics wise? When the players come up with a reason for it to be granted? Or somewhere in between?