dragoner
KosmicRPG.com
I see people try to use Traveller as a combat sim, and it is well prepare to see your character die. Combat is lethal, and not incentivized by xp. Most of the time social encounters, and social skills are important, as those happen like five to one vs combat. I felt the same way as you reading TNE because it all seemed about fighting Malignant AI, or TED's Technologically Elevated Dictators for high tech gear, which frankly would have broken down in the space of 200 years, yet was being used in game like magic items.It may not have been as quickly, but I bounced off Traveller: New Era after reading the main rulebook and a couple of supplements. Traveller always had a semi-militarist bent with the potential for mercenary campaigns and most characters generating their way through the creation mini game with a military or paramilitary organization as their backstory. But after adopting the Twilight: 2000 game system as the house system, it's like TNE went ALL IN on militarism. It was like the rules were marinated in it and, frankly, it was a major turn off.