Jester David
Hero
For what it’s worth, I played in a game that jumped from level 7 to 20 and ran for five sessions at 20th level.
I played a warlock, which was kinda weak that those levels. (The inability to scale up their spells to a 7th or 8th level slot hurts, and their high level spell choices don’t deal much damage.)
We had a life cleric that could heal a truly ridiculous amount, a moon druid that was hard to kill but not impossible, a totem barbarian that actually was functionally impossible to kill, and an assassin rogue that was okay. Getting assassinate is tricky in practice.
We were tough and could really do amazing things, but some surprising mundane things could eff us up. Concentration really limited some things. The DM just assumed we’d all be immune to fire going into a red dragon fight, but the best we could do was resistance to half the party.
It was significantly less gonzo and swingy than even Pathfinder at level 12 or 13. And having run some Pathfinder that hit 16 and 18, the power level and complexity felt manageable.
I played a warlock, which was kinda weak that those levels. (The inability to scale up their spells to a 7th or 8th level slot hurts, and their high level spell choices don’t deal much damage.)
We had a life cleric that could heal a truly ridiculous amount, a moon druid that was hard to kill but not impossible, a totem barbarian that actually was functionally impossible to kill, and an assassin rogue that was okay. Getting assassinate is tricky in practice.
We were tough and could really do amazing things, but some surprising mundane things could eff us up. Concentration really limited some things. The DM just assumed we’d all be immune to fire going into a red dragon fight, but the best we could do was resistance to half the party.
It was significantly less gonzo and swingy than even Pathfinder at level 12 or 13. And having run some Pathfinder that hit 16 and 18, the power level and complexity felt manageable.
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