Here's the text from the SRD for the spell:
My players--presently taking on the entire population of Castle Maerimydra (from CotSQ) at once--are planning on making frequent use of the spell to rest between difficult sets of battles. Since the residents of the castle are far from stupid, they should have a reasonable response to this. Other than retrofitting one of the few mages left alive in the place with a transdimensional spell feat, which I don't really like doing, is there anything they can do to respond to this strategy?
I was hoping for something more along the lines of slow attrition than a "can you beat THIS BBEG? How about THIS one?" dynamic. They've done a good job in wiping out most of the lower eschelon of the castle, but I was hoping to make the top dogs exciting without threatening a TPK in every fight.
Thanks in advance for any and all ideas!
EDIT: I should note that I put this under rules because I'm looking more for the boundaries of the spell than general ideas, though I certainly welcome those too.
You conjure up an extradimensional dwelling that has a single entrance on the plane from which the spell was cast. The entry point looks like a faint shimmering in the air that is 4 feet wide and 8 feet high. Only those you designate may enter the mansion, and the portal is shut and made invisible behind you when you enter. You may open it again from your own side at will. Once observers have passed beyond the entrance, they are in a magnificent foyer with numerous chambers beyond. The atmosphere is clean, fresh, and warm.
Since the place can be entered only through its special portal, outside conditions do not affect the mansion, nor do conditions inside it pass to the plane beyond.
My players--presently taking on the entire population of Castle Maerimydra (from CotSQ) at once--are planning on making frequent use of the spell to rest between difficult sets of battles. Since the residents of the castle are far from stupid, they should have a reasonable response to this. Other than retrofitting one of the few mages left alive in the place with a transdimensional spell feat, which I don't really like doing, is there anything they can do to respond to this strategy?
I was hoping for something more along the lines of slow attrition than a "can you beat THIS BBEG? How about THIS one?" dynamic. They've done a good job in wiping out most of the lower eschelon of the castle, but I was hoping to make the top dogs exciting without threatening a TPK in every fight.
Thanks in advance for any and all ideas!
EDIT: I should note that I put this under rules because I'm looking more for the boundaries of the spell than general ideas, though I certainly welcome those too.
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