Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
How should a GM handle refused plots
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lanefan" data-source="post: 7096257" data-attributes="member: 29398"><p>Happens for various reasons.</p><p></p><p>If it's because the players have come up with a different plot to follow, or a vastly different take on your original plot, then just run with it and see where it goes. There's a chance you might be able to work your plot back in later, or not.</p><p></p><p>If it's because the players just don't seem interested in your plot then step back and look at your plot carefully. Maybe it's good but not the right fit for the players (you've got a wonderful spy-and-intrigue plot in mind but your players want to hack and slash) or the characters (your spy-and-intrigue plot won't fly with the bunch of raving barbarians they just rolled up). Maybe your players sense your enthusiasm for it and are concerned that if they don't push back now they'll never get the chance, and be railroaded all the way along. Or, maybe the plot simply isn't as good as you think it is.</p><p></p><p>If it's because the players are simply being jerks because they can...well, tough to help you there unless you have some replacement players available.</p><p></p><p>See above. My only further advice is don't take it too seriously. They rejected your plot - so what? You've got ten more...right? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Completely situational-dependent to the point that there really is no hard and fast answer. A lot depends on why it's slipping. Could it be the right plot but the wrong game system? Could it just be dragging on too long (in which case, speed up the pace of play)? Could it be too complicated (i.e. overwhelming) or not complicated enough (i.e. disappointing) for your players? Did you give away the end point or the reveal or whatever too soon, making everything that follows somewhat lame-duck and anticlimactic?</p><p></p><p>Again this depends on too many variables to give a good answer. In general, though, you will probably lose more than you gain by forcing them through it unless you can put them into something else while you tart the original up enough that they don't recognize it the second time around.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7096257, member: 29398"] Happens for various reasons. If it's because the players have come up with a different plot to follow, or a vastly different take on your original plot, then just run with it and see where it goes. There's a chance you might be able to work your plot back in later, or not. If it's because the players just don't seem interested in your plot then step back and look at your plot carefully. Maybe it's good but not the right fit for the players (you've got a wonderful spy-and-intrigue plot in mind but your players want to hack and slash) or the characters (your spy-and-intrigue plot won't fly with the bunch of raving barbarians they just rolled up). Maybe your players sense your enthusiasm for it and are concerned that if they don't push back now they'll never get the chance, and be railroaded all the way along. Or, maybe the plot simply isn't as good as you think it is. If it's because the players are simply being jerks because they can...well, tough to help you there unless you have some replacement players available. See above. My only further advice is don't take it too seriously. They rejected your plot - so what? You've got ten more...right? :) Completely situational-dependent to the point that there really is no hard and fast answer. A lot depends on why it's slipping. Could it be the right plot but the wrong game system? Could it just be dragging on too long (in which case, speed up the pace of play)? Could it be too complicated (i.e. overwhelming) or not complicated enough (i.e. disappointing) for your players? Did you give away the end point or the reveal or whatever too soon, making everything that follows somewhat lame-duck and anticlimactic? Again this depends on too many variables to give a good answer. In general, though, you will probably lose more than you gain by forcing them through it unless you can put them into something else while you tart the original up enough that they don't recognize it the second time around. Lanefan [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How should a GM handle refused plots
Top