Aenghus
Explorer
Sometimes players refuse a plot the referee is significantly invested in. I've seen this happen many times over my years in the hobby both as a GM and a player. The referee comes up with a plot that excites her or him and is invested in presenting it to the players and running them through it, and for whatever reason the players aren't hooked by it and avoid it, ignore it or sabotage it instead.
I'm wondering what people's opinion here is on how referees should handle this sort of situation once it's happened - e.g. figuring out why the players rejected the plot, dealing with feelings of rejection, resentment of the players for not appreciating their work, finding alternative activities in the game that interest both the GM and the players
The second question is if a referee notices this starting to happen, but the situation is possibly retrievable, how much they are willing to compromise their original plans to avert such a reaction from the players.
The third question is the positives and negatives in forcing the players through a refused plot against their will, whether through railroading, obfuscation or reskinning etc. There's a potential case to be made for players suffering the consequences of their actions in-campaign, but there are dangers of being seen as or actually punishing the players for disagreeing with the referee's creative choices.
I would prefer replies to address the problems above rather than reject the premise. I find comments like "my players never ever reject my plots, I'm just that good" to be both unhelpful and unbelievable.
I'm wondering what people's opinion here is on how referees should handle this sort of situation once it's happened - e.g. figuring out why the players rejected the plot, dealing with feelings of rejection, resentment of the players for not appreciating their work, finding alternative activities in the game that interest both the GM and the players
The second question is if a referee notices this starting to happen, but the situation is possibly retrievable, how much they are willing to compromise their original plans to avert such a reaction from the players.
The third question is the positives and negatives in forcing the players through a refused plot against their will, whether through railroading, obfuscation or reskinning etc. There's a potential case to be made for players suffering the consequences of their actions in-campaign, but there are dangers of being seen as or actually punishing the players for disagreeing with the referee's creative choices.
I would prefer replies to address the problems above rather than reject the premise. I find comments like "my players never ever reject my plots, I'm just that good" to be both unhelpful and unbelievable.