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How should a GM handle refused plots
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<blockquote data-quote="3ArmSally" data-source="post: 7097161" data-attributes="member: 6872266"><p>I'm of a mind that if you're forcing a game down people's throats you're wrong. Whatever makes the most people have the most fun wins. I've had the luxury of being a city dweller so I can discard disruptive PC's when I run and abandon poor game masters when I play so my pragmatism may not be an option for you.</p><p></p><p>Although I firmly believe force feeding is bad you can still salvage your baby in a few ways.</p><p>-For plot-lines vital to a campaign, write them as a flow chart. When PC's ignore them they progress sending ripples and waves through the campaign until they have sufficient motivation to involve themselves. As incentive mounts motivation should follow, but let them goof off or pursue personal interests until then.</p><p>-For plot-lines that you just like. Save 'em for later, ask why the PC's didn't like it and try to build something from their critiques.</p><p>-For plot-lines inside of prepackaged adventures. Put a piece of sheet metal into a phone book and batter them about the head and neck leaving no bruises. (don't actually do this, but fantasize about it HARD). If they are trying to go seriously off script on something you bought or downloaded they are likely just being disruptive jerks. I've run into these before and it's not worth trying to appease or coerce players like this.</p></blockquote><p></p>
[QUOTE="3ArmSally, post: 7097161, member: 6872266"] I'm of a mind that if you're forcing a game down people's throats you're wrong. Whatever makes the most people have the most fun wins. I've had the luxury of being a city dweller so I can discard disruptive PC's when I run and abandon poor game masters when I play so my pragmatism may not be an option for you. Although I firmly believe force feeding is bad you can still salvage your baby in a few ways. -For plot-lines vital to a campaign, write them as a flow chart. When PC's ignore them they progress sending ripples and waves through the campaign until they have sufficient motivation to involve themselves. As incentive mounts motivation should follow, but let them goof off or pursue personal interests until then. -For plot-lines that you just like. Save 'em for later, ask why the PC's didn't like it and try to build something from their critiques. -For plot-lines inside of prepackaged adventures. Put a piece of sheet metal into a phone book and batter them about the head and neck leaving no bruises. (don't actually do this, but fantasize about it HARD). If they are trying to go seriously off script on something you bought or downloaded they are likely just being disruptive jerks. I've run into these before and it's not worth trying to appease or coerce players like this. [/QUOTE]
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