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How should a GM handle refused plots
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<blockquote data-quote="Lanefan" data-source="post: 7103311" data-attributes="member: 29398"><p>Ah, but that's not the case.</p><p></p><p>They're not rejecting the concept of a DM in the least. They need someone to provide the game world, the backdrop, the history, to referee the game, to provide opposition, and to adjudicate and narrate the results of what they do. And then they just want her to mostly get out of the way while they explore the game world she's provided and - as they go - find and develop (or create) their own adventure hooks leading to adventures leading to stories that become the campaign. The DM here has to be more reactive than proactive; instead of proactively putting out hooks and bait she tells them about their surroundings and then sits back and reacts to what the players and characters do.</p><p></p><p>And I sort of wonder whether this is somewhat the case in the OP; that the DM might want to step back a bit, take a reactive stance for a while and see what the players and characters do. If they do nothing then he's well within his rights to boot them into action somehow (and at this point the players have no legitimate right to complain if he does), but if they do something then he can run with it and see where it goes.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7103311, member: 29398"] Ah, but that's not the case. They're not rejecting the concept of a DM in the least. They need someone to provide the game world, the backdrop, the history, to referee the game, to provide opposition, and to adjudicate and narrate the results of what they do. And then they just want her to mostly get out of the way while they explore the game world she's provided and - as they go - find and develop (or create) their own adventure hooks leading to adventures leading to stories that become the campaign. The DM here has to be more reactive than proactive; instead of proactively putting out hooks and bait she tells them about their surroundings and then sits back and reacts to what the players and characters do. And I sort of wonder whether this is somewhat the case in the OP; that the DM might want to step back a bit, take a reactive stance for a while and see what the players and characters do. If they do nothing then he's well within his rights to boot them into action somehow (and at this point the players have no legitimate right to complain if he does), but if they do something then he can run with it and see where it goes. Lanefan [/QUOTE]
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