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General Tabletop Discussion
*TTRPGs General
How should a GM handle refused plots
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<blockquote data-quote="Lanefan" data-source="post: 7103413" data-attributes="member: 29398"><p>I mostly agree with you here - one thing from the players can lead to loads of stuff for and from the DM; but the advantage is that as it originated from the players in theory there's a built-in buy in that hooks provided by the DM alone weren't getting. </p><p></p><p>Definition semantics, I suppose: to me that whole lot of creating you speak of is a reactive move. That said, I agree with your assessment of on-the-fly DMing - it can work for a short time (e.g. the rest of the session after the players throw a curveball at you) but not long-term.</p><p></p><p>Just out of curiousity, have you been following that massive thread "Judgement Calls vs. Railroading"? In there are a number of people (of whom I am not one!) advocating for game systems where the DM is pretty much supposed to make up quite a bit of it as things go along, based on what the players / characters do or try to do.</p><p></p><p>Mostly agreed; a good DM can pull it off for a while but eventually ends up forced to concede. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Not full-time, no; but it's still another trick a DM can pull out of the hat now and then if needed; particularly for sandbox-style games.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7103413, member: 29398"] I mostly agree with you here - one thing from the players can lead to loads of stuff for and from the DM; but the advantage is that as it originated from the players in theory there's a built-in buy in that hooks provided by the DM alone weren't getting. Definition semantics, I suppose: to me that whole lot of creating you speak of is a reactive move. That said, I agree with your assessment of on-the-fly DMing - it can work for a short time (e.g. the rest of the session after the players throw a curveball at you) but not long-term. Just out of curiousity, have you been following that massive thread "Judgement Calls vs. Railroading"? In there are a number of people (of whom I am not one!) advocating for game systems where the DM is pretty much supposed to make up quite a bit of it as things go along, based on what the players / characters do or try to do. Mostly agreed; a good DM can pull it off for a while but eventually ends up forced to concede. :) Not full-time, no; but it's still another trick a DM can pull out of the hat now and then if needed; particularly for sandbox-style games. Lanefan [/QUOTE]
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