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How should a GM handle refused plots
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<blockquote data-quote="Sunseeker" data-source="post: 7105097"><p>Yeah, I had this DM who had a very, very detailed world and he didn't mind us blowing parts of it up or hazing to move things around because of our actions, <em>but</em> he had a tendency to take the results of player action or inaction to the most absurd extreme. EX: We encountered a strange wizard in an underground forge, he asked us to deliver a coin to a temple of monks. The wizard and the party only fought because we found ourselves in his forge after being trapped in some catacombs when some giants we were barely involved with brought a castle down on our heads. We accepted his quest because ya know, we didn't know anything at all out this guy and we were the ones in the wrong, and walked away. We got to the monks and they just went nuts that we had this coin so we said hey good deal you're happy, the wizard's happy, we're paid, good for us. We walk a little ways from the monstary to find that the wizard just nuked the place. </p><p></p><p>And this was not a-typical of what happened when the party tried to be helpful or move the story forward, whole cities would blow up, parts of continents would be sucked into alternate realities. And there was no rhyme or reason to why these things happened, and attempting to figure them out was just as likely to blow up something else.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 7105097"] Yeah, I had this DM who had a very, very detailed world and he didn't mind us blowing parts of it up or hazing to move things around because of our actions, [I]but[/I] he had a tendency to take the results of player action or inaction to the most absurd extreme. EX: We encountered a strange wizard in an underground forge, he asked us to deliver a coin to a temple of monks. The wizard and the party only fought because we found ourselves in his forge after being trapped in some catacombs when some giants we were barely involved with brought a castle down on our heads. We accepted his quest because ya know, we didn't know anything at all out this guy and we were the ones in the wrong, and walked away. We got to the monks and they just went nuts that we had this coin so we said hey good deal you're happy, the wizard's happy, we're paid, good for us. We walk a little ways from the monstary to find that the wizard just nuked the place. And this was not a-typical of what happened when the party tried to be helpful or move the story forward, whole cities would blow up, parts of continents would be sucked into alternate realities. And there was no rhyme or reason to why these things happened, and attempting to figure them out was just as likely to blow up something else. [/QUOTE]
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