Forked from: Consumable item pricing: A method to the madness?
Dracorat was talking about XP progression.
Not exactly. I spent some time looking at this a few weeks ago. As far as I can tell, the XP tables work like this:
The XP required is always equal to 10 equal-level encounters, except...
The XP for a monster is "X" more than the previous level. X doubles every four levels (with two exceptions). See for yourself:
Lvl 1: 100
Lvl 2: 100 + 25 = 125 (X = 25)
Lvl 3: 125 + 25 = 150 (X = 25)
Lvl 4: 150 + 25 = 175 (X = 25)
Lvl 5: 175 + 25 = 200 (X = 25)
Lvl 6: 200 + 50 = 250 (X = 50)
Lvl 7: 250 + 50 = 300 (X = 50)
Lvl 8: 300 + 50 = 350 (X = 50)
Lvl 9: 350 + 50 = 400 (X = 50)
Lvl 10: 400 + 100 = 500 (X = 100)
Lvl 11: 500 + 100 = 600 (X = 100)
(etc)
The two exceptions to this rule are: At level 22, "X" becomes 950 rather than 800 as it should be. And then at level 26, "X" becomes 2000 rather than 1900. I'm not sure why they did this, but I presume it was to make level 30 a nice round ONE MILLION DOLLARS!!! ...ahem. I mean, XP.
You can see this by looking at "X" for the whole table:
Lvl 2-5: X = 25
Lvl 6-9: X = 50
Lvl 10-13: X = 100
Lvl 14-17: X = 200
Lvl 18-21: X = 400
Lvl 22-25: X = 950
Lvl 26-29: X = 2000
Lvl 30-33: X = 4000
Lvl 34-37: X = 8000
Lvl 38-40: X = 16000
I'm not sure if this is news or not (and I'm pretty sure it's only interesting to ultrageeks like myself ) but there you go.
Dracorat was talking about XP progression.
Dracorat said:Yup - but if I recall correct (no books here) it's on 10 and 20 where the math breaks down. (They force you to "earn" the next teir by artificially inflating the next level goal)
Not exactly. I spent some time looking at this a few weeks ago. As far as I can tell, the XP tables work like this:
The XP required is always equal to 10 equal-level encounters, except...
- In the Paragon tier, the amount required is rounded up to the nearest multiple of 1,000. It turns out that this only affects how much you need to reach level 11.
- In the first half of the Epic tier, the amount required is rounded up to the nearest multiple of 5,000.
- In the second half of the Epic tier, the amount required is rounded up to the nearest multiple of 25,000.
- Level 30 is rounded up to 1,000,000, 'cause that's just cool.
- (The Heroic tier has no rounding.)
The XP for a monster is "X" more than the previous level. X doubles every four levels (with two exceptions). See for yourself:
Lvl 1: 100
Lvl 2: 100 + 25 = 125 (X = 25)
Lvl 3: 125 + 25 = 150 (X = 25)
Lvl 4: 150 + 25 = 175 (X = 25)
Lvl 5: 175 + 25 = 200 (X = 25)
Lvl 6: 200 + 50 = 250 (X = 50)
Lvl 7: 250 + 50 = 300 (X = 50)
Lvl 8: 300 + 50 = 350 (X = 50)
Lvl 9: 350 + 50 = 400 (X = 50)
Lvl 10: 400 + 100 = 500 (X = 100)
Lvl 11: 500 + 100 = 600 (X = 100)
(etc)
The two exceptions to this rule are: At level 22, "X" becomes 950 rather than 800 as it should be. And then at level 26, "X" becomes 2000 rather than 1900. I'm not sure why they did this, but I presume it was to make level 30 a nice round ONE MILLION DOLLARS!!! ...ahem. I mean, XP.
You can see this by looking at "X" for the whole table:
Lvl 2-5: X = 25
Lvl 6-9: X = 50
Lvl 10-13: X = 100
Lvl 14-17: X = 200
Lvl 18-21: X = 400
Lvl 22-25: X = 950
Lvl 26-29: X = 2000
Lvl 30-33: X = 4000
Lvl 34-37: X = 8000
Lvl 38-40: X = 16000
I'm not sure if this is news or not (and I'm pretty sure it's only interesting to ultrageeks like myself ) but there you go.