I'm planning a big battle in my game where the party starts off aligned with a (solo) monster NPC against a large group of common enemies, but then once the common enemies are dealt with, the monster will switch sides, and turn on the party.
Does anyone have any advice for how I should balance that in terms of figuring out how large the force of common enemies should be? Without the ally switching sides, it would be easy -- 5 enemies for the solo plus 5 for the party members. But then that leaves the party pretty much completely out of resources for when the ally turns on them.
Figuring the XP reward is tricky, too -- should the party get XP for the whole force? Or should I omit the ones that the ally NPC defeats?
Does anyone have any advice for how I should balance that in terms of figuring out how large the force of common enemies should be? Without the ally switching sides, it would be easy -- 5 enemies for the solo plus 5 for the party members. But then that leaves the party pretty much completely out of resources for when the ally turns on them.
Figuring the XP reward is tricky, too -- should the party get XP for the whole force? Or should I omit the ones that the ally NPC defeats?