My current group has 5-7 players, with and attendance of 70-100%. The campaign is mostly hack'n'slash on Tuesdays after work so I don't want anybody to feel they are lagging too much in power compared to the other characters. For this I have made two house rules:
To keep them at roughly the same level I found that giving a 100% xp bonus to the ones that lagged worked out very well. (Capped at the max xp for the party)
The lower level characters don't have the same amount of powers that the rest has, but hit just as often and won't really feel they are lagging particularly much. On the other hand, they see that they are catching up quite fast, but have to work for the XP.
Alternatively I could just have all the characters at the same level, but it's much more satisfying to level in-game than out-of-game.
To keep them at roughly the same level I found that giving a 100% xp bonus to the ones that lagged worked out very well. (Capped at the max xp for the party)
- It's very easy to calculate
- No extra book keeping
- Lets lower level characters level about once per session
The lower level characters don't have the same amount of powers that the rest has, but hit just as often and won't really feel they are lagging particularly much. On the other hand, they see that they are catching up quite fast, but have to work for the XP.
Alternatively I could just have all the characters at the same level, but it's much more satisfying to level in-game than out-of-game.