How to build a throwing fighter ?

ash_rex

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HUMAN KNIFE MASTER SCOUT
Rogue favored class alternative

Name: Aedan (ay-den) Aelirin

Abilities: 20 point buy
STR: 10, DEX: 19 +4, CON: 12 +1, INT: 14 +2, WIS: 12 +1, CHA: 8

Alignment:Lawful neutral
Role:Striker and scout. Local guide. Using wands.
Initiative: +6
Skill points: 10 per level

Traits:
1. Reactionary (+2 initiative)
You were bullied often as a child, but never quite developed an offensive response.
Instead, you became adept at anticipating sudden attacks and reacting to danger quickly.
2. Deft dodger (+1 reflex save)
Growing up in a rough neighborhood or a dangerous environment has honed your senses.
3. River rat (+1 dagger damage)
You learned to swim right after you learned to walk. As a youth, a gang of river pirates put you to work swimming in nighttime rivers and canals with a dagger in your teeth so you could sever the anchor ropes of merchant vessels.
4. Dirty fighter (+1 flank damage)
You wouldn’t have lived to make it out of childhood without the aid of a sibling, friend, or companion on whom you could always count to distract your enemies long enough to do a little bit more damage than normal.


Feats:
1 feat: two weapon fighting
1 bonus feat: weapon focus dagger
2 rogue talent: weapon finesse
3 feat: dodge
4 rogue talent: slow reactions
4 scout talent: charge and SA
5 feat: disorienting maneuver
6 rogue talent: offensive defense
6 bonus rogue talent: befuddling strike
7 feat: point blank shot
8 rogue talent: combat trick precise shot
8 scout talent: move 10ft then SA
9 feat: skill focus (use magic device)
10 rogue talent: entanglement of blades
11 feat: spring attack
12 rogue talent: crippling strike
12 bonus rogue talent: skill mastery
13 feat: charging hurler
14 rogue talent: far shot
15 feat: magical aptitude

Skills:
acrobatics
appraise
disable device
escape artist
knowledge (dungeoneering)
knowledge (local)
linguistics
perception
stealth
use magical device

Weapons of choice:
Two daggers
Throwing daggers
Short bow

Sneak attack options:
1d8 with knifes
1. Flank for SA (+2 hit)
2. Charge for SA (+2 hit). Charge again for SA with no OA.
3. Move through enemies square and SA (+2 hit)
4. Move 10ft and throw a knife for SA (+1 hit)
5. Move 10ft and melee attack for SA
6. Win initiative and throw two knifes for SA (+1 hit)
7. Move 10ft SA move 20ft (spring attack)
8. Charge 10ft throw for SA (+2 hit)

Equipment:
Boots of Elvenkind +5 Acrobatics
Exlirs of acrobatics +10
Belt of incredible dexterity
Efficient Quiver
Glove of storing
Wrist braces, spring loaded
A +1 alchemical silver light mace* for bludgeoning, silver
cold-iron dagger
wooden stake
adamantine weapon
Holy water, alchemist's fire, a thunderstone, smokesticks, sunrods
Mithral Chain Shirt
wrist sheaths, spring loaded.

Wands
align weapon
protect from evil
shield
obscuring mist
silent image
reduce person
resist energy
mirror image
blindness
cats grace
alter self
knock
darkvision
invisibility

Daggers:
Spell storing
Menacing
Ghost touch
Throwing + Returning
Disruption
Speed
Transformative
Vorpal
Merciful (for non lethal)

He is a sneak freak...stab first, ask questions later.
 

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blargney the second

blargney the minute's son
See if your DM will let you take the Brutal Throw feat. It's from a 3.5 book, and it lets you use your Str modifier to attack with thrown weapons instead of Dex.

A 4th level fighter gets 5 feats. Here's a reasonable grouping:
1) Two-Weapon Fighting works fine with thrown weapons, and gives you melee options.
2) Quick Draw.
3) Brutal Throw for some stat consolidation.
4) Point Blank Shot.
5) Precise Shot.
(Human feat) Weapon Focus

Future feat ideas: Weapon Specialization, Rapid Shot (works fine with TWF), Far Shot, Improved Critical
 

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