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How to deal dexterity damage?

NuSair

Explorer
Pretty much says it in the title, I am looking for a way (mainly with a weapon) to reduce dexterity (like -1 or more per hit or so).
 

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Greenfield

Adventurer
Consider a Sword of Spell Storing, and put Ray of Clumsiness into it. Such weapons can hold up to a 3rd level spell, and RoC is only 1st, so you could Empower it.

The spell does a Dex penalty of D6 +1 per two caster levels (Maximum +5). Empowering it can make it instantly disabling to a lot of people. Remember that, while a Ring of Spell Storing always stores the spell at the minimum caster level needed to cast it, Spell Storing weapons don't have that caveat.

So empowered, even at 1st level caster, does a minimum of 10 Dex.

You just need someone to recharge your weapon between battles.

I know that this isn't quite what you were looking for, but it's in the same neighborhood.
 

About the only way you'll be doing dex damage through a weapon is with Spell Storing or a channel ability like the Duskblade (PHB2 base class) or Spellsword's (Complete Warrior PrC) and then channel a spell like Shivering Touch.

Or if you're able to do some homebrew, modifying the Wounding enhancement to instead deal Dex damage might work and be reasonable.
 
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NuSair

Explorer
Thanks for the help.

The intent, is because I am an evil....evil DM... I am thinking of ways to drop stats below requirements for feats. In this particular case, to drop Dex below 21 to cause the loss of Improved Combat Reflexes for a combat or two.
 

BlackSeed_Vash

Explorer
Throw some Advanced and/or Animal Companion Fleshrakers at your party (MM3 pg 40). Special Attacks are: Rake 1d6+2, Poison (2 Claws and Tail) DC 14 Fort- 1d6 Dex/1d6 Dex, and Leaping Pounce.

Leaping Pounce is just stupid. When they charge, if ONE attack hits and damages (2 Claws, a Bite and Rake), FREE trip attempt (target must be same size or smaller). If the trip succeeds, the opponent is knocked prone AND gets the Fleshraker gets an immediate grapple attempt. If it wins the grapple the opponent is considered pinned. Subsequent rounds, pinned opponents take automatic Claw and Rake damage on successful grapple checks.
 

radja

First Post
-Some diseases do dex damage: filth fever and the shakes. Can be caught in mundane ways (rats), or by casting contagion.
-Poisoned weapons or poisonous creatures, possibly summoned. Centipedes come to mind, but there are probably more that do dex damage. creeping doom summons centipede swarms.
-Stat damaging or reducing spells. Ray of clumsiness has been mentioned already, but bestow curse gives a flat -6 to any ability. Causing fatigue (-2 dex and str) or Exhaustion (-6 dex and str) is also a good way to reduce their stats. Waves of exhaustion doesn't allow a save. Ray of exhaustion does, but is cumulative (causes fatigue on save, fatigued targets are exhausted instead)

that should give you enough options to reduce dex.
 

nijineko

Explorer
just use a weapon ability that drains something, switch out the spell or power it is based on with a dex-draining one, and presto, magic weapon that drains dex via magic item creation rules.
 

Empirate

First Post
There's so many ways, it really depends on what you plan to throw at the PCs. As usual, spellcasters have the easiest time (Shivering Touch has been mentioned and is a powerful option, but there are many others). A lot of monsters deal ability damage, often via poison, sometimes using other methods. If a penalty is enough, consider fatiguing or exhausting effects (exhaustion inflicts a -6 penalty to Dex and Str), or, again, certain spells like Ray of Clumsiness.

To get an overview, here's a shameless plug for my very own timeless Ability Damage Resource.
 


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